Part of the problem is the variable performance of the engine, as this title rarely runs as smoothly as we'd like most of the time it's not an issue, though there's occasional frustration with aiming or jumping that can be disappointing. The controls are functional, with dual screen analogue for movement and the camera, along with interaction, crouch and jump buttons, though in general movement is a tad unwieldy. The most enjoyable sections, in general, are those that don't require a great deal of precision. The ambitious push for diversity in a download game always has the potential to serve up some missteps, so it's perhaps not overly surprising that some scenarios are far weaker than the stand-outs. It's a diverse mix, though this is where the experience goes through varying degrees of quality some areas have relatively clever puzzles, others are simply tasks to collect a variety of items, and there are occasional examples that struggle to maintain a strong standard. Initial confusion over what's happening - and the identity of your own character - gradually subsides, and the developer's done an impressive job of taking locations familiar to many and applying a twist of light horror.Įxploration of these areas is the key to the title, though there are puzzles and tasks in each. Unlocked in blocks, it's certainly recommended to tackle them in the order they appear, and forming a coherent picture of events requires a fastidious approach to hunting out clues and suggestions these often take the form of blue ducks, with notes and documents teasing you along. In the context of exploring memories this is a perfect fit, as you enter a variety of rooms that represent memories ranging from a nursery, to a school, a playground, and then more grown-up settings such as a flight, day at the beach and a library. This is, after all, a game of isolated set-pieces. This has more storytelling depth than a lot of these games that target jump scares, but there's undoubted tension here that's cleverly brought on by restrictive lighting and ominous sound effects we certainly jumped a few times and, in general, became absorbed in the more anxious set-pieces. It's a solid concept, with the first-person perspective doing much to tap into the current craze for scary games on various platforms.
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